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216.245.177.102:28960 Current Shipment / ctf Next Burgundy Ld / ctf · Queued
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216.245.177.102:28960
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Shipment / ctf
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Burgundy Ld / ctf · Queued
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Updated
Oct 27, 1:54 PM

Recognition

Medals and Awards

Combat, objectives, support, teamwork and personal progress across qualifying play.

Last 30 Days ยท 34 qualifying matches in this timeframe. Historical coverage in this scope: 34 qualifying matches, 1 excluded for incomplete evidence.

Overall combat and participation

25 kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

10 headshot kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed kills with headshot evidence. Head hits do not add extra kills.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

1,000 damage across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Actual recorded damage, excluding self/team damage and damage generated from kill lines.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

5 qualifying matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Distinct completed logical matches with qualifying gameplay. Reconnects, warmup and physical restarts add no matches.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

Capture the Flag

25 kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

50 kills across 5 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed kills divided by enemy, suicide and world deaths. Being teamkilled is excluded. Zero deaths displays Undefeated.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

10 headshot kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed kills with headshot evidence. Head hits do not add extra kills.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

1,000 damage across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Actual recorded damage, excluding self/team damage and damage generated from kill lines.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 weapon kills across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Confirmed enemy kills; suicides and team kills are excluded. Weapons use normalized identities.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

5 qualifying matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Distinct completed logical matches with qualifying gameplay. Reconnects, warmup and physical restarts add no matches.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

10 teammate assists across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

One verified teammate assistant per kill within 15 seconds, selected by damage. Damage from a previous victim life is excluded.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

10 assists and 500 assisted damage across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

One verified teammate assistant per kill within 15 seconds, selected by damage. Damage from a previous victim life is excluded.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

25 objective points and 5 completions across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Completed canonical objectives only. Award points: flag capture 10, return 5; bomb plant/defuse 8; domination/HQ capture or HQ destruction 6; retrieval capture 8. Award points are separate from official score.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

20 support events across 10 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

(3 × teammate assists + objective award points + 3 × carrier defenses) ÷ qualifying matches, including matches with zero support.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

10 direct assists across 3 shared matches

No players meet this fixed threshold in the selected timeframe.

How this award works

One verified teammate assistant per kill within 15 seconds, selected by damage. Damage from a previous victim life is excluded.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

3 shared matches and 5 completions by each teammate

No players meet this fixed threshold in the selected timeframe.

How this award works

Sum of the smaller teammate objective point total in each verified shared team interval. Both players must contribute.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

5 captures across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Completed canonical objectives only. Award points: flag capture 10, return 5; bomb plant/defuse 8; domination/HQ capture or HQ destruction 6; retrieval capture 8. Award points are separate from official score.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.

5 returns across 3 matches

No players meet this fixed threshold in the selected timeframe.

How this award works

Completed canonical objectives only. Award points: flag capture 10, return 5; bomb plant/defuse 8; domination/HQ capture or HQ destruction 6; retrieval capture 8. Award points are separate from official score.

Equal primary metrics share rank. Rules awards-v3. Warmup and incomplete matches are excluded.